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Fundamentals Of Game Development (Foundations of Game Development) By Heather Maxwell Chandler, Rafael Chandler

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About the Author
Heather Chandler has over eight years of international experience in creating multimedia with a number of different platforms, including PC, Internet, and Film.
Rafael Chandler is a multimedia writer with over seven years of game industry experience. He has written story lines, dialogue, design documents, and/or marketing materials for Electronic Arts, SouthPeak Games, 1C, Ubisoft, and NHN. He has contributed to over 35 games, including Monster Madness: Battle For Suburbia, Ghost ReconA: Advanced Warfi ghter, Rainbow SixA: Lockdown, Air Warrior III: Millennium Version, and various unannounced next-generation projects. Chandler is the author of AScreen/Play, A a regular feature at Gamasutra.com, and he has lectured on game narrative and design at the Russian Game Developers Conference and the Game Writers Conference. In addition to his work in the video game industry, Chandler is also a published author of horror fiction, and was the writer of Dread: The First Book of Pandemonium, a tabletop role-playing game of horror-action. For more information, visit www.rafaelchandler.com.
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